Mobile apps
Mobile apps thatactually ship to stores.
MVP in 4–8 weeks, both platforms from one codebase, store submission included.
Tech stack
- React Native
- Expo SDK 52
- TypeScript
- Firebase / Supabase
- Stripe
- RevenueCat
- Sentry
- EAS Build
- Swift (native modules)
- Kotlin (native modules)
What you get
iOS + Android out of the box
One codebase, two stores, one build pipeline. No separate teams per platform.
Auth, payments, push
Apple Sign-In, Google, magic-link, Stripe, RevenueCat for subscriptions, Expo Push — the standard kit ready.
Backend
Firebase / Supabase / Node.js — we pick per case. With native rate-limiting, auth and validation.
Submission
I handle App Store Connect and Google Play Console — beta tracks, screenshots, metadata, review responses.
OTA updates
Via EAS Update — patches ship in minutes without a new store release.
Analytics
Firebase Analytics, PostHog, Sentry — everything you need to understand what's happening with users.
Questions about mobile
For 90% of product tasks — no. Expo / React Native gives native perf and full hardware access. Native code makes sense only for AR, heavy graphics or specialized hardware. I'll tell you honestly.
I do. Including review responses. Apple Developer Account and Google Play Console under your legal entity — I work under your accounts.
Typically 4–6 weeks from kickoff to TestFlight / Internal Testing. Another 1–2 weeks to the public stores (depends on Apple review).
Standard, not scary. I've been through review enough times to usually predict what they'll ask. If they reject — we fix and resubmit, no extra charge.
Yes. Expo Router lets one codebase target iOS + Android + Web. If your product goes that way, the path is short.